
Saul David Abreu
Principal Engineer
(he/they)
16 year game industry veteran with world-class expertise in C++ and Unreal Engine. Highly experienced in shipping
and maintaining several critically acclaimed live service online multiplayer games across desktop, console, and mobile
platforms internationally. I excel in domains where I can be a software architect, not only a software engineer – core engine tech, systemic gameplay, developer tools, UI engineering.
I love architecting frameworks and tools that
both stand the test of time and are intuitive for others – whether engineer, artist, designer, or otherwise.
Expertise & Experience


- C++, C#, Python
- Online Multiplayer Gameplay
- DevEx & Tools Development
- Live Service Release & Development
- Online Backend Service Integration
- Localization & Internationalization
- Unreal Engine 4 & 5 (Engine & Gameplay)
- Modular & Extensible Software Architecture
- User Interface Tech: Slate, UMG, Common UI, Model View Viewmodel
- DevOps & Build Engineering: Perforce, Jenkins, Horde
- Online Platform Integration: Steam, Epic Game Store







